Stay glitched. Or get caught acting normal.
Match cards to empty your hand. Simple enough — except somebody keeps handing you malfunctions. Head tilted. Talking like a robot. Clucking every time a card is played. And you still have to win.
+ shipping · Ships by Nov 15, 2026
3–6 players · Ages 8+ · 15–55 minutes · 138 cards

- 3–6
- Players
- 15–55
- Minutes
- 8+
- Ages
- 2 min
- Setup
Try it on yourself
Glitch this website
Draw a real card from the Glitch deck. Whatever it says happens to this page — not to a picture of someone else. Three slots, same as the game.
Draw one.
In the real game somebody else does this to you, and you have to keep it up while still trying to win.
Reboot clears every slot. The header stays put so you can always get out.
How it works
Four things happen. Then it falls apart.
Play a card
Match the top of the discard pile by colour or by number. Can't play? Draw one. Action cards skip, reverse, or hand you a second turn.
Get glitched
Play a card marked with an “!” and choose someone to glitch. They draw a Glitch card, read it aloud, and it activates instantly. Three slots each — a fourth replaces one.
Then comes chaos
Wild cards pull from the Chaos deck: rule changes that apply to everyone. Some for a round, some permanently. The game you started is not the game you finish.
System Clear
Down to your last card? Shout “SYSTEM CLEAR!” and its colour. Everyone gets three seconds to beat it with a higher number in that colour. Nobody does — you win.
Real gameplay
Glitches in action
Real people performing real glitches, mid-game, while still trying to win. This is what your table looks like about ninety seconds in.
Tunnel Vision
Head is locked in place — do not move it. Relax on your turn.
Chicken Cluck
Flap your hands and cluck like a chicken when a player gets a new glitch.
The Stalker
Stare intensely at the active player. Relax on your turn.
System Panic
Act visibly stressed throughout your turn.
Inside the box
138 cards. Three decks. One of them is out to get you.
Main Deck
93Number cards in three colours, plus the action cards that skip, reverse and generally ruin someone's turn. This is the engine — match by colour or number and empty your hand. Cards marked with an “!” are the ones that hand somebody a glitch.
See the cards →Glitch Deck
30Physical and vocal malfunctions that activate the moment you draw them. Tilt your head, act like a robot, cluck like a chicken — and keep doing it until someone reboots you.
See the cards →Chaos Deck
15Rule changes that hit everyone at once. Some last a round, some last the rest of the game. Wild cards trigger them, and nobody is exempt.
See the cards →The main deck
Five cards that change the game
Most of the main deck is numbers in three colours. These are the rest — and they’re the reason a hand you thought you’d won can come apart in one turn.

Force Quit
Skip + draw 1
The next player loses their turn and draws a card from the main deck.

Redirect
Reverse play + swap 1
Play reverses direction. You then offer a card to the next player and take one of theirs.

Overclock
2nd turn or draw 1
Play again immediately. If you can’t, draw a card from the main deck instead.

Reboot
Delete 1 glitch
Discard any 1 active Glitch affecting you. The only way out of a malfunction you’ve been stuck with.

Wild Card
Change colour + chaos
Set the active colour to whatever you like — and a Chaos card is drawn, which changes the rules for everybody.
The glitch deck
30 ways to malfunction






Why this one exists
Everything else we make is about one specific person.
Why it exists
A personalized game is a considered purchase — you plan it, you gather photos, you wait a week. GLITCH is the opposite: pick it up, open it, play it in four minutes. It’s how most people meet us.
How it’s different
No questionnaire, no photographs, no waiting on an illustrator. It ships from a warehouse like a normal board game. Everything else on this site is made one at a time, for one person.
Questions
Before you buy it
How much is it?+
$26 on Kickstarter while the campaign is running, and $28 here once it closes. Either way shipping is worked out from your address — usually a few dollars within the US, and we ship to the United States only for now. Everything ships by November 2026.
How many players?+
Three to six. It works at three but it's better at five, because the glitches compound — everyone's malfunctioning at once and someone always breaks first.
What age is it for?+
Eight and up. Younger kids often do better than adults, because they have no dignity to lose and will happily cluck like a chicken for twenty minutes.
How long does a game take?+
Fifteen to fifty-five minutes. Three players is quick. Six players with a lot of active glitches takes considerably longer, mostly because everyone keeps stopping to laugh.
Do I need to read a rulebook first?+
No. If you've played any match-by-colour card game you already know the base. Two-minute setup, and the glitches explain themselves the first time someone has to do one.
Is it actually family-friendly?+
Yes. The glitches are physical and silly — tilt your head, talk like a robot, make fart noises. Nothing crude, nothing that needs explaining afterwards.
Who makes it?+
Yellow Dice Games, a small studio in Castro Valley, California. GLITCH is our retail game — everything else we make is personalized for one specific person.
Ready to malfunction?
138 cards of family chaos, made by a small studio in Castro Valley, California.
+ shipping · Ships by Nov 15, 2026
Looking for something built around one specific person instead? We make those too.
